December 9, 2019 - December 11, 2019
| Source: IEEE

The conference will include topics on the following systems, including techniques, performance, and implementation, system components, and virtual reality platforms:  AI platforms for VR/AR, cloud-based platforms; data generation, manipulation, analysis, and validation; tracking, physical environment mapping, and registration; vision for VR/AR and deep learning for VR/AR; standards and theoretical models for AI and/or VR content creation and modeling; generation of immersive environments and virtual worlds; environments for gaming, simulation, and training; visualization, optimized, and realistic rendering;  geometric modeling and design in immersive settings; animations, crowd-simulation, and character modeling; customization and personalization (e.g., for training) cognitive aspects, perception, and user behavior; semantic and cognitive aspects of virtual reality; depth perception, multimodal perception, behavior, and activity generation; representations of self (avatars), embodiment, and presence; and virtual agents.

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